whats your gfx card? game seems to need one with shader3..GINIX_2007 wrote:Ok it crashes every time I try to run itnot sure why.
Juiced 2: Hot Import Nights
Re: Juiced 2: Hot Import Nights

Re: Juiced 2: Hot Import Nights
Uh, 1.6GB download...I guess I'll go find a torrent for it. I have no intention of getting this at 60-70kB/s the official site offered.
EDIT: Ah, that's better ~750kB/s with a dozen of so sources atm. A bit over an hour to download.
EDIT: Ah, that's better ~750kB/s with a dozen of so sources atm. A bit over an hour to download.
Last edited by vellu on 25 Oct 2007, 18:07, edited 3 times in total.

- Skyline_man
- NFSUnlimited Staff

- Posts: 3071
- Joined: 15 Jan 2004, 11:54
- Location: Egypt
Re: Juiced 2: Hot Import Nights
Fileplanet speeds are good, just make sure you're downloading with IGN's download manager.

Re: Juiced 2: Hot Import Nights
oh well, I tried to add some vinyls, they look veery blurred, I can't give out more details, because I put the gameplay in danger, low fps. very weird optimization for the game.

Re: Juiced 2: Hot Import Nights
no kidding danyutz...
can some of the 360 owners with the game say if vinyls are as crappy looking as this?

can some of the 360 owners with the game say if vinyls are as crappy looking as this?


Re: Juiced 2: Hot Import Nights
No.. Dunno what;s wrong with that. Also, on X360 the car is MUCH more shinier. Everything blings. This car looks like a matte paint? Is that correct?
- Lan.Evo.III
- Drift King

- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
Re: Juiced 2: Hot Import Nights
The painting/vynil system sucks, because you only get 50 spaces between the whole car, and the only way to get a detailed picture is to use airbrushing, cartoon etc. And they cost 5k a peice. Just saying, they put more thought on the bodykits, than on the paint kits.
Lucky for me, I dont have to ever touch the game again.
Lucky for me, I dont have to ever touch the game again.

Re: Juiced 2: Hot Import Nights
lol... if its anything like the psp version, money is no issue whatsoever
and seriously, 50 layers is not enough?
thats 30 more than what we got in carbon
and seriously, 50 layers is not enough?

- Lan.Evo.III
- Drift King

- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
Re: Juiced 2: Hot Import Nights
I'm used to having about 3750 layers for the whole car, and it being free.

- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
Re: Juiced 2: Hot Import Nights
YaelDjiel wrote:can some of the 360 owners with the game say if vinyls are as crappy looking as this?[/url]
Unless! since they just copyed everything from the X360 version maybe when putting it together the vinyls failed or most parts.
---------
I also have a funny feeling that this will be modable later on with the vinyl layers and most things.

- race_invader
- Professional

- Posts: 2046
- Joined: 22 Jul 2006, 15:58
- Location: WA, Perth
Re: Juiced 2: Hot Import Nights
I mean the full game should get patched if it turns out like that, unless im not understanding correctly 

Re: Juiced 2: Hot Import Nights
Lan.Evo.III wrote:I'm used to having about 3750 layers for the whole car, and it being free.
Off topic : wtf?! how much vinyls layers can you put in forza 2?
Explicit signature removed.
- Lan.Evo.III
- Drift King

- Posts: 496
- Joined: 30 Jan 2007, 15:21
- Location: Good ol' franga, Aussie
Re: Juiced 2: Hot Import Nights
Sides 1000 each, roof 1000, rear bumper(i think) 250, front bumper 250 and wing 250.ImJ wrote:Lan.Evo.III wrote:I'm used to having about 3750 layers for the whole car, and it being free.
Off topic : wtf?! how much vinyls layers can you put in forza 2?
It thoroughly out does the Juiced vynil system eh?

Re: Juiced 2: Hot Import Nights
i just hope that the full version of the game, isn't the conversed x360 one ...

Re: Juiced 2: Hot Import Nights
Lan.Evo.III wrote:Sides 1000 each, roof 1000, rear bumper(i think) 250, front bumper 250 and wing 250.ImJ wrote:Lan.Evo.III wrote:I'm used to having about 3750 layers for the whole car, and it being free.
Off topic : wtf?! how much vinyls layers can you put in forza 2?
It thoroughly out does the Juiced vynil system eh?
Explicit signature removed.
- GINIX_2007
- Professional

- Posts: 1113
- Joined: 12 Oct 2005, 03:29
- Location: Its an ENIGMA
- Contact:
Re: Juiced 2: Hot Import Nights
Yup thats the onedanyutz wrote:the tricky "don't send" error?
BTW: My gpu is a ATi Radeon 9600XT. yea shes old but she should run it.
EDIT:@ YaelDjiel WOW that looks so crappy! I hope thats not how the PC version really looks

Re: Juiced 2: Hot Import Nights
Yeah, 3000 layers.. I've seen really ANY replica you can imagine. It's so cool, to me this vinyl system makes Carbon funny.ImJ wrote:Lan.Evo.III wrote:I'm used to having about 3750 layers for the whole car, and it being free.
Off topic : wtf?! how much vinyls layers can you put in forza 2?
Re: Juiced 2: Hot Import Nights
afraid it wont.... as i said; game needs a card which supports Shader3GINIX_2007 wrote:Yup thats the onedanyutz wrote:the tricky "don't send" error?![]()
BTW: My gpu is a ATi Radeon 9600XT. yea shes old but she should run it.
EDIT:@ YaelDjiel WOW that looks so crappy! I hope thats not how the PC version really looksTell me its a bug plz!!!
for Ati thats the X1xxx series and up
and it probably is.. @bug

Re: Juiced 2: Hot Import Nights
Man ive lost complete interest in this game, after i checked the videos from the demo on youtube.
Complete disappointment..
Complete disappointment..
Re: Juiced 2: Hot Import Nights
changed the OS back to XP, updated with the latest Catalyst for the video card and tried Juiced2 again .. same thing with the vinyls .. they are way too blurred to be understandable. Is it only me? I also seen it on Yael's pic ..

Re: Juiced 2: Hot Import Nights
thanks for the advice, I tried that, but still no improvements. I tried to put the game on 1024*768 with the shader quality on last lvl(3 or 4), still not one single improvement...

Re: Juiced 2: Hot Import Nights
Quick review, having now tried the demo out a couple of times.
Positive side: The game looks pretty good, and the visual modding options seem allright. Racing feels ok too, perhaps a bit twitchy handling but that's something that propably can de adjusted or takes some getting used to.
Negative side: Who the heck came up with the drifting concept?!?!?
Apart from the semi-automatic physics much like in carbon which I guess is a matter of taste (I myself prefer the UG1/UG2 style, where you actually had to whip the car around to make it drift, not just turn into a corner) why on Gods green Earth are the tracks absolutely ridiculous?!
C'mon, metal plate tracks suspended in mid air going around and between the legs of the friggin Eiffel tower? Yikes.
Positive side: The game looks pretty good, and the visual modding options seem allright. Racing feels ok too, perhaps a bit twitchy handling but that's something that propably can de adjusted or takes some getting used to.
Negative side: Who the heck came up with the drifting concept?!?!?




