Gibeau also mentioned the next installment in another of EA's racing franchises, Need for Speed. While a new Need for Speed in development isn't surprising (the franchise has been annualized since 2002's Need for Speed: Hot Pursuit 2), Gibeau did give the analysts an early look at the direction EA would be taking with the next installment of the series.
Noting that sales of last year's Need for Speed ProStreet didn't live up to EA's hopes for the game, Gibeau said he thinks it was because the series drifted too far from what consumers expected. ProStreet had dropped the tuner culture and police evasion aspects of previous installments in favor of perfectly legit closed track racing. For the next Need for Speed, Gibeau promised that the series would be getting back to its roots with a number of features, including open-world racing and a new highway battle mode.
"ProStreet had dropped the tuner culture and police evasion aspects of previous installments in favor of perfectly legit closed track racing.
Not really. It was more true to the tuner culture. Street racing isn't that huge, it's more about time attack days, drags etc. You don't get wild fully prepped rides in street racing. A lot of tuning is legit. And Prostreet was my fav NFS.
I don't know. They always say things so early that every time you get dissapointed in so many aspects of the new NFS games, we tend to critisize a lot...and we're in our rights as fans.
Anyways.I just want a NFS that makes me smile and have a great time driving and racing my favourite cars with tunning or not. with FreeRoam or not, and others.
ive finally learned that the nfs producers just can't make an up-to-date, high quality racing game anymore. they have to go to 60fps, way better damage, way better graphics, and a lot better cars. after playing burnout paradise, i can't go back to prostreet without grimacing at how bad it looks in comparison.
"ProStreet had dropped the tuner culture and police evasion aspects of previous installments in favor of perfectly legit closed track racing.
Not really. It was more true to the tuner culture. Street racing isn't that huge, it's more about time attack days, drags etc. You don't get wild fully prepped rides in street racing. A lot of tuning is legit. And Prostreet was my fav NFS.
A lot of tuning is bad? hmm..no..if u have a wild choice of parts it isnt bad imo.ooohh i wish every game has a tuning option like street legal racing redline has..the BEST ive seen so far,and i like that it isnt about "tuning your body" so much..its more about engine and drivetrain.
kimd41 wrote:For the next Need for Speed, Gibeau promised that the series would be getting back to its roots with a number of features, including open-world racing and a new highway battle mode.
kimd41 wrote:For the next Need for Speed, Gibeau promised that the series would be getting back to its roots with a number of features, including open-world racing and a new highway battle mode.
Oooh nice, back to exotics.
I wish
I EA thinks that UG1 is it's roots, then yeah, we're all stuffed.
Well, EA, or NFS for that matter, got its boost from NFSU1. So I'm assuming EA needs more money? And maybe with the money they earn from us they'd fire some of their employees and hire new creative directors or something.
-huge and dense city like paradise city, also running at 60fps
-way better crashes
-more cars, customization on only tuner cars (and realistic), none on exotics
-better car handling
-less crap shadows and better graphics
-diversity in areas of city, i'd like to see a big desert highway, a very small metropolitain part of city, lots of jumps, a tropical beachside, and mountains with alpine passes.
Is it possible that they will have more police chases?
If so, how will the damage be handled in that situation?
I REALLY disliked Carbon, but loved MW. So, if they mean back to roots, maybe Underground 2 with damage???
And whats wrong with tuner cars? I mean, in a street racing society, about 1 in a 1000 willl have some sort of exotic. The whole point of a tuner is that it's actually cheaper than a stock supercar.
Striker94 wrote:And whats wrong with tuner cars? I mean, in a street racing society, about 1 in a 1000 willl have some sort of exotic. The whole point of a tuner is that it's actually cheaper than a stock supercar.
-huge and dense city like paradise city, also running at 60fps
-way better crashes
-more cars, customization on only tuner cars (and realistic), none on exotics
-better car handling
-less crap shadows and better graphics
-diversity in areas of city, i'd like to see a big desert highway, a very small metropolitain part of city, lots of jumps, a tropical beachside, and mountains with alpine passes.
actually only tuners and muscle cars no exotics
I would also like engine swaps like a CRX H22
-huge and dense city like paradise city, also running at 60fps
-way better crashes -more cars, customization on only tuner cars (and realistic), none on exotics
-better car handling
-less crap shadows and better graphics -diversity in areas of city, i'd like to see a big desert highway, a very small metropolitain part of city, lots of jumps, a tropical beachside, and mountains with alpine passes.
power of 1000, i wasn't reffering to NFS at all in that sentence. I was refering to the real world, where not everbody is loaded up with cash.
Also, in Melbourne, one of my friend's brother happens to own a legally-registered R33 with a nice bodykit and many engine mods. I mean, some cars in real life require a lot of money dumping to make it fast, but that's nowhere near how much youd pay, for, lets say a lamborghini.
regardless of if you tried to modify a normal tuner to go toe to toe with a exotic such as a lamborghini like you said, the problem is that you'd most likely end-up making the car street illegal.
exotics were designed and built to go fast and still manage to pass emissions and country dB laws.
This is probally why EA went to a race track approach. I mean come on...if you wanted a tuner such as a RSX or a civic R HB to perform up to par with a viper or porsche in a grip race, or drag race, you'd tear a hole in the ozone layer. And the only way pro street would be able to cap off it's "Simulation rant" was to prove it with the setting Carbon was VERY unrealistic in terms of street racing Aston martins vs Mazda Speed3's .
i dont see what your friend owning a R33 has to do with this but oh well good on him.