Official Shift Discussion Thread (Half-Life 2)
- donaldgladden
- Professional
- Posts: 1905
- Joined: 12 Jun 2004, 21:48
- Location: United States
You got a point.
I think the best option if we want to continue building a game is to build a spin of, or in other words a completely diffirent game. with some of the Ideas but abit diffirent, I got some Ideas, cause to be honest I think even though the Ideas if Korge where nice they are very hard to realise.
So I think smaller game is a better option.
Wat my suggestion is:
- nice big carlist consisting of a wide range of sportscars from around the world (without double cars, modelingwise the carlsit from korge was nice and not much extra trouble modeling wise (due to the list of double cars) but speclist wise it was alot more trouble.)
- No free roam but fixed tracks (maybe some real life tracks)
- Visual tuning but not overdone so Hoods, bumpers, skirts and spoilers) and lets say 3 to 4 kits but it depens on what is for salle in real life.
And if Korge wants to continue later on with his game like he wants it we can suply him with the knowlage and stuff from this game.
Well what do you think.
I think the best option if we want to continue building a game is to build a spin of, or in other words a completely diffirent game. with some of the Ideas but abit diffirent, I got some Ideas, cause to be honest I think even though the Ideas if Korge where nice they are very hard to realise.
So I think smaller game is a better option.
Wat my suggestion is:
- nice big carlist consisting of a wide range of sportscars from around the world (without double cars, modelingwise the carlsit from korge was nice and not much extra trouble modeling wise (due to the list of double cars) but speclist wise it was alot more trouble.)
- No free roam but fixed tracks (maybe some real life tracks)
- Visual tuning but not overdone so Hoods, bumpers, skirts and spoilers) and lets say 3 to 4 kits but it depens on what is for salle in real life.
And if Korge wants to continue later on with his game like he wants it we can suply him with the knowlage and stuff from this game.
Well what do you think.
Sounds great...but we need a coder to combine all the pieces!
Also the cars which i model are in 3ds format, and i havent a clue how to convert in the format required.
Once thats figured out, i think we'll be back on track.
BTW i heard Ibi is also doing a similar 'HL2 mod', so he might be able to help us
Also the cars which i model are in 3ds format, and i havent a clue how to convert in the format required.
Once thats figured out, i think we'll be back on track.
BTW i heard Ibi is also doing a similar 'HL2 mod', so he might be able to help us
Re: AfterHours Racing
So, did you start the new mod?
And i suggest redo the carlist coz a lot of thingy inthere is unnecesarry.
And i suggest redo the carlist coz a lot of thingy inthere is unnecesarry.
Re: AfterHours Racing
I think the mod is dead.
But Korge will remove some features,the mod could be finished.
But he is gone...
But Korge will remove some features,the mod could be finished.
But he is gone...
Re: AfterHours Racing
I talked with digi. He kind of "hired" me to make maps for his new game on a new engine. Racing too.
Re: AfterHours Racing
Could you give us some links or infos about the new mod?
On what engine it will be?
On what engine it will be?
Re: AfterHours Racing
It's still a very wip. The engine is Source like, but it's not that graphic wise. Forgot the name though. I still have to talk to him.
Re: AfterHours Racing
i can help you guys look for stuff to put on the cars and more cars if you want
Re: AfterHours Racing
Ah,nice.Source has nice gfx.
Me hopes that you will finish this.If I knew how to model cars,I will help you.
Me hopes that you will finish this.If I knew how to model cars,I will help you.
Re: AfterHours Racing
It's not source. It looks more like stalker or doom3.taz947 wrote:Ah,nice.Source has nice gfx.
Me hopes that you will finish this.If I knew how to model cars,I will help you.
Re: AfterHours Racing
Well this is quite sad. I never say this game is dead, but as a mod, i think it is. My hope is to go into business and hire local people in the Atlanta area to code this game. This game is too big for a mod. I just wonder if it will work.
korge
Re: AfterHours Racing
Is that really u, Korge?
Re: AfterHours Racing
Well , i need to talk to you, NOW.
Re: Afterhours Racing [is not dead]
Maybe the old guys, like blah and Digi will help you again.
Btw,when is the release scheduled?Or a Beta?
Btw,when is the release scheduled?Or a Beta?
Re: Afterhours Racing [is not dead]
once i get a new comp and hl2 ill play this.
Edit: just a sugestion but wouldnt it be possible to say convert cars from PS or Carbon so its not as hard to model
Edit: just a sugestion but wouldnt it be possible to say convert cars from PS or Carbon so its not as hard to model
- RedCarDriver
- Drift King
- Posts: 692
- Joined: 20 Jan 2008, 05:33
Re: AfterHours Racing
Sorry if I'm kicking this. (It shouldn't be, considering it's only been 2 days.)
This mod is looking rather promising and could actually work as a full game anyway, but either way, looks great. I haven't seen screenshots yet, although I read the notice stating that there will be a media release. That's good news. At least that'll prove this won't be vaporware
If you guys want ideas for the game (although I'm sure you guys are busy just coding the physics engine and such), I have a list of ideas originally designed for posting on the EA forum for NFS and that is thus made for an NFS game, but it will work for any game in general (although you probably won't be able to do everything on this list):
http://www.geocities.com/hkvideogamer/m ... _ideas.htm
Once again, the mod looks great. I'm probably gonna have to buy HL2 just for this
This mod is looking rather promising and could actually work as a full game anyway, but either way, looks great. I haven't seen screenshots yet, although I read the notice stating that there will be a media release. That's good news. At least that'll prove this won't be vaporware
If you guys want ideas for the game (although I'm sure you guys are busy just coding the physics engine and such), I have a list of ideas originally designed for posting on the EA forum for NFS and that is thus made for an NFS game, but it will work for any game in general (although you probably won't be able to do everything on this list):
http://www.geocities.com/hkvideogamer/m ... _ideas.htm
Once again, the mod looks great. I'm probably gonna have to buy HL2 just for this
Re: Afterhours Racing
muahaha ill download it by torrent client when its ready
So,when can i start DL..UPLOAD THE MOD ALREADY!!
So,when can i start DL..UPLOAD THE MOD ALREADY!!