- Your Idea of an Ideal Need For Speed Game? -

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RedCarDriver
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by RedCarDriver »

Big stuff:
  • A much wider variety of cars, and no one car being the best of all of them. Maybe institute classes of some sort. To see my car requests in specific, look here. (Please notice that the list is not of ALL cars that I EXPECT to be there; they're mostly just suggestions, and they're given "star ratings" of how much I would like them in there).
  • I know it's been said before in here, but REAL LICENSED BODYKITS with NO autosculpt. Wheel autosculpt for adjusting rim size and stuff is fine; having 3 autosculptable bodykits and no more bodykits of any kind, is not.
  • Freeroam (and thus street racing or at least racing in a city; I know I'm going to get chewed out for this), maybe cops, and UG2-style physics. "Why UG2?", you may ask. In my opinion, it's the perfect sim-arcade balance - not too sim-like (unless it WAS a sim, which ProStreet was clearly not) and not too arcade-y (which is just boring unless done properly; TrackMania is the only full-arcade-like racing game I've played AND liked). It actually differentiates (sp?) between FWD, RWD, and 4WD well enough; and the tuning actually does stuff. Actually, Juiced (one) had a pretty good physics engine; something similar to that would work too.
  • MUCH BETTER TUNING. More tuning parts, higher level of depth, and the total removal of the "stage-1-2-3 only, no more depth" concept. Have different brands of parts (and different "types", in the case of turbochargers and such which could have something like that) actually make a difference.
  • A career that lasts as long as MW, or more. Anything shorter than UG isn't really that good - ProStreet and Carbon had too short of storylines.
  • Same vinyl customization as ProStreet but with more stuff added - vinyls ON TOP OF decals, and more types of vinyls / decals, would be good.
  • Longer dev. time -> fewer bugs -> happier players. EA has been taking too many shortcuts in quality these days, and it seems to show. I have liked pretty much all of the NFS games thus far, but the level of bugs since Carbon and ProStreet is increasing rapidly compared to the games immediately before them.
  • A better graphics engine isn't necessary - and stability and good framerate should be put before graphics.
  • CONTINUED SUPPORT FOR WINDOWS XP. I'm not switching to Vista until NT7 (version after Vista; that's not what it's actually called) is coming out; and even then, I might skip Vista entirely.
  • Cooler and more in-depth car customization in general.
  • Better online play, in general. I hope they thoroughly remove the Carbon-ProStreet lobby system in the next NFS game and go back to UG2-MW's; the existing one is TERRIBLE. Also, they should
  • "My Cars" returned. It's frustrating to have to actually spend career money on cars you're not going to use in the career. (this was added post-ProStreet)
  • Get rid of the "assists" that they included in ProStreet (including the drift one).
  • Hopefully, customizable characters.
Other than that, I have a bunch of other ideas that I think it would be great if EA implemented. You can find the list here.
Last edited by RedCarDriver on 01 May 2008, 01:10, edited 1 time in total.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by baumaxx1 »

Vista isn't that bad... friends with new uber rigs are finding it better and actually faster. That is provided you have the PC.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by mean2u »

I'd be very happy if they copy everything they did in Pro Street and then let us race and roam in Carbon or Most Wanted's cities. The cars, smoke, speed effects, handling and everything are very nice and all I miss is the illicit street racing environments.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by RedCarDriver »

baumaxx1 wrote:Vista isn't that bad... friends with new uber rigs are finding it better and actually faster. That is provided you have the PC.
There's the problem exactly - I don't. I play NFS on a single-core PC with less than 2 gigs of RAM and ONE nVidia 7-series gfx card... but hey, I've been playing every NFS on it since before UG2 came out and it's still pretty good (it runs ProStreet pretty well). Also, Vista has a boatload of other problems associated with it (too many to list) and upgrading to it will most definitely be a pain in the long run.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by baumaxx1 »

You'll have a better comp eventually... you won't be running a similar spec PC to me all your life, and by the sounds of things, it's not got much left in it XP gaming or Vista like mine. About Vista and it's boatload of problems... friends are now entirely with Vista as they find no need to dual boot. There are still a few glitches with Roller coaster tycoon loopy landscapes, but on the whole it's fine. All I'm saying is, stick with XP, but don't write off Vista, everything takes time to work... I hated Xp when I got it because it was so stupidly unstable until SP2, but no problems a little down the track.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by Koenigsegg_Rox »

My vista laptop is fine and runs better to me than my sister's laptop (XP) and the main comp (XP SP2). I don't see any major problems with it, but that's off-topic now.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by - Rx7 - »

Back to the topic please :D
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by korge »

- Rx7 - wrote: - Massive Tuning Choices e.g more reaslistic (real-life-likle) reintroduction of individal bodykit parts, reintroduction of ricey tuner characteristics such as neons, soundsystems, hydrolics and what not.
- Abolisment of Exotic cars. <- Seriously? Who modifies exotics?
- Abolisment of Old School Muscles <- Not really fitting the tuner scene. More Legal Drag orientated (Due to Massive Horsepower motors)
- Introduction of later year imports (R32,R33,300ZX,200ZX,90's Nissan Pulsar, AE86, S12, S13, S14, S15, SC300, SC400, RX3) + Including all current import cars (RX7, Supra, 350Z, R34 ETC.ETC.ETC.)
- Realistic Traffic! (Realtime Updates on bumper to bumper traffic, through a SMS) I mean come on, im driving through Bayview (Underground 2) and this place is like a ghost town? Anyways.
- Radio, with channels. (Such as that in the GTA series)
- Petrol Fill ups? :D
- Tire Changing Regualy
- Darker enviroment - Less lighting. (Need For Speed Underground 2 was a little to brightly lit. Should have been darker IMO.)
Funny. Last I remembered, all these were major features in my racing mod, Afterhours Racing.

In fact, these were a part of my design document when I first wrote it up back in 2005/2006.

EA has a lot to learn about rushing their release dates.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by RedCarDriver »

...yeah. What happened there, korge? That mod looked sweet and you pretty much canceled it for no obvious reason. I was really hoping you'd continue working on that.

Anyway, back on topic: I'm going to say I agree with some of what Rx7 said; but not everything.
  • I don't think exotics and old-school muscle cars should be removed; they can still fit (exotics just shouldn't be modded as much; muscles actually do fit into street racing, just look at Juiced One).
  • I don't think the traffic model needs improvement as long as they aren't blatantly stupid (as in, they don't swerve out of the way if you're coming head-on towards them and stuff) and it's not like a total ghost town; however, traffic density should vary from time to time and, at night, it should lessen.
  • I think neons and soundsystems SHOULD be kept but should not be required (in any way) and shouldn't appear on over 40% of the AI cars. I'm not entirely agreeing with hydraulics though - it's not very realistic.
  • NO regular refueling or tire changing, it can only slow the game down. If you could stop AT a gas station and have it be a cleverly disguised menu for another game function (like the diners in TDU) then it would be fine. Also, who needs to change tires in a non-professional event (besides drifters)?
  • The environment (during the night) shouldn't be quite as dark as Carbon (except maybe between 11 and 1AM) and definitely shouldn't be darker than Carbon. Going with that, racing in the day as well as the night would be nice.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by - Rx7 - »

korge wrote:
- Rx7 - wrote: - Massive Tuning Choices e.g more reaslistic (real-life-likle) reintroduction of individal bodykit parts, reintroduction of ricey tuner characteristics such as neons, soundsystems, hydrolics and what not.
- Abolisment of Exotic cars. <- Seriously? Who modifies exotics?
- Abolisment of Old School Muscles <- Not really fitting the tuner scene. More Legal Drag orientated (Due to Massive Horsepower motors)
- Introduction of later year imports (R32,R33,300ZX,200ZX,90's Nissan Pulsar, AE86, S12, S13, S14, S15, SC300, SC400, RX3) + Including all current import cars (RX7, Supra, 350Z, R34 ETC.ETC.ETC.)
- Realistic Traffic! (Realtime Updates on bumper to bumper traffic, through a SMS) I mean come on, im driving through Bayview (Underground 2) and this place is like a ghost town? Anyways.
- Radio, with channels. (Such as that in the GTA series)
- Petrol Fill ups? :D
- Tire Changing Regualy
- Darker enviroment - Less lighting. (Need For Speed Underground 2 was a little to brightly lit. Should have been darker IMO.)
Funny. Last I remembered, all these were major features in my racing mod, Afterhours Racing.

In fact, these were a part of my design document when I first wrote it up back in 2005/2006.

EA has a lot to learn about rushing their release dates.
Yea i was so excited to see that.

When i saw the promo pic with the silvia i wet myself :shock:
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by Striker94 »

Wow, 5 days of hardcore camping and this place has gone haywire...

Anyway, sorry my last post, it was kinda a rush job as I did it quite late...

Yes, about the ideal thing; One change that i'd love to be implemented is 1 dynamic physics engine for all race types. I'm not too good with computers and such, but I don't really understand why you need 4 physics engines for 4 different race types.
Just one adaptable one is good, and would make the game a lot more realistic.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by |ReVCuLT|_NSX-Hyper »

Keep the physics, gameplay, and customization of Most Wanted and Carbon, write a new story and move everything to Tokyo, get rid of Cross and the super model pansy pseudo-street racer acting cast and replace them with people with scars, slang and glass eyes (except the chicks they can still be hot), and utilize the only thing of worth from Pro Street and that''s smoke and vehicle damage (Pro Street physics are abysmal), include all of the old cars and introduce many more.

That's the ideal game.
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Post by Striker94 »

Well, that might be the ideal game for you, but that's the complete opposite to me...

Honestly people, there are too many changes that can be made to PS, and to just about ANY game. It's really not worth putting down all of them here because a) nobody will listen and make the changes you want b) SOME of the changes people have said are unrealistic.

Just jot just a few major changes that you want, and we can move on...
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by |ReVCuLT|_NSX-Hyper »

Striker94 wrote:Well, that might be the ideal game for you, but that's the complete opposite to me...

Honestly people, there are too many changes that can be made to PS, and to just about ANY game. It's really not worth putting down all of them here because a) nobody will listen and make the changes you want b) SOME of the changes people have said are unrealistic.

Just jot just a few major changes that you want, and we can move on...
It may well be the opposite, but just remember, IGN (arguably the standard among gaming sites) gave Most Wanted an 8.5 (that's high at IGN), while fans rated it an average of 8.6. IGN rated Carbon an 8.2, and fans gave that a 7.6. Pro Street however is where things start to fall apart. IGN gave it a 6.9 and fans rated it a 6.7. The biggest culprit listed mostly unanimously? The Physics. It was described as "felt like driving a speed boat", and "cars just didn't want to turn".

My point is, I'm not alone with my high opinion of both Most Wanted and Carbon, nor am I alone in saying Pro Street blows, and rest assured, if IGN said it, EA heard it.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by Striker94 »

whoa whoa whoa! hold it for it second! who said I didn't like Most Wanted? I don't like it. I loved it. It (IMO) was the greatest street-racing game ever, although arcady. In fact, this made it even more fun.

I was just saying how EA seem to be gravitating towards a more sim-style game. To be honest, I'd love another MW with better graphics and customisation and similar gameplay!
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by |ReVCuLT|_NSX-Hyper »

Striker94 wrote:whoa whoa whoa! hold it for it second! who said I didn't like Most Wanted? I don't like it. I loved it. It (IMO) was the greatest street-racing game ever, although arcady. In fact, this made it even more fun.

I was just saying how EA seem to be gravitating towards a more sim-style game. To be honest, I'd love another MW with better graphics and customisation and similar gameplay!
Ah ok, then we agree. I misunderstood you. In any case there are elements to both Carbon and Most Wanted that I would love to see in a game as well. The crew option in Carbon for example worked to great effect, and felt better than being alone through your career in Most Wanted. Most Wanted had way more tracks though, and the career was more of a challenge than in Carbon, which I also liked. The important thing though, that I'm sure EA has taken note of by now, was the physics of both games felt realistic, unlike Pro Street which is a black eye on the franchise. Let's hope they make a return to what made NFS a best seller.
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by Striker94 »

Right now, I'd give Prostreet 5.5/10, but IF they had included the "my cars" option, where you could buy free cars to use...

then I'd give it a 7...
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by Koenigsegg_Rox »

To me if they hadn't of even bothered with ProStreet and just went with a HP or MW sequel then they'd be better off.
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Post by Striker94 »

lol, I've only played HP and HP2 once each, both on friend's computers. There seemed to be NO tuners... It was quite fun actually, especially the off-road shortcuts.

And also, just outta interest, koenigsegg, did you like MW or HP2 more?
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by Koenigsegg_Rox »

I prefer HP2 more than MW, but MW was more realistic.
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Re: - Your Idea of an Ideal Need For Speed Game? -

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I liked MW, HP2 was too random...

hmmm, I just noticed something actually...

Apparently I joined NFSunlimited on Christmas Day!!!
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by canhoto »

basicly i'd like a mw2 with:
-drift(with the possibility of drifting with awd cars-wtf was that on prostreet?)
-more cars, all of them available in career, with no secret/bonus ones, no classes/tiers, and specially no "my cars only" ones
-much more customization with real body/engine parts
-day and night driving(maybe even in real time)
-a real city maybe?...
-all vynils available(if they are on the rivals cars then they must be available for us)
-no buggy traffic cars(some of them actually threw themselves in front of me in mw)
-no exotics or at least less modding(only nos and little more)...who the hell street races with a murcielago or a carrera gt? come on...


and some more things others users have already said
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by - Rx7 - »

canhoto wrote:basicly i'd like a mw2 with:
-drift(with the possibility of drifting with awd cars-wtf was that on prostreet?)
-more cars, all of them available in career, with no secret/bonus ones, no classes/tiers, and specially no "my cars only" ones
-much more customization with real body/engine parts
-day and night driving(maybe even in real time)
-a real city maybe?...
-all vynils available(if they are on the rivals cars then they must be available for us)
-no buggy traffic cars(some of them actually threw themselves in front of me in mw)
-no exotics or at least less modding(only nos and little more)...who the hell street races with a murcielago or a carrera gt? come on...


and some more things others users have already said
exactly. =D>
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by Striker94 »

you don't seem real bright, because you contradicted yourself. First, you said this-
-much more customization with real body/engine parts
and then...
at least less modding(only nos and little more)...
sooo...

wtf?

ANYWAY, more real-world parts would be nice, but would take a lot of money to get licensing rights (but since EA's a giant, it shouldn't be too much of a problem...), and what's wrong with engine modifications? That's one of the main points of any good racing game...
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Re: - Your Idea of an Ideal Need For Speed Game? -

Post by - Rx7 - »

Striker94 wrote:you don't seem real bright, because you contradicted yourself. First, you said this-
-much more customization with real body/engine parts
and then...
at least less modding(only nos and little more)...
sooo...

wtf?

ANYWAY, more real-world parts would be nice, but would take a lot of money to get licensing rights (but since EA's a giant, it shouldn't be too much of a problem...), and what's wrong with engine modifications? That's one of the main points of any good racing game...
And.. if you'd read his whole sentence you would have found:

no exotics or at least less modding(only nos and little more)...who the hell street races with a murcielago or a carrera gt? come on...

Hes saying that exotic cars don't need engine modification, if they didn't then what would be the point in buying one?
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