NFSU2 Demo Finally Here!
lol I found out that a good way to add stylepoints --> Nitro is drafting behind a tuner car.... for a couple of sec without accepting a outrun... as soon as your fully charged.. accept it and blow him away
you can also gain lots of stylepoints with the hydrolics... not jumping... cause that alls like 100 in total... but pressing H and the directionkeys quickly after an other... multiple times and your stylepoints will grow stedely
you can also gain lots of stylepoints with the hydrolics... not jumping... cause that alls like 100 in total... but pressing H and the directionkeys quickly after an other... multiple times and your stylepoints will grow stedely
I don't even need nos to blow away the other tuner cars, as for fps i'm not even gonna check mine, i thinks its between 25-30 when using setting at 800*600
everything maxed except anti aliasing(turned 1 step from max)
World detail 1 step from max
Enhanced contrast(is shiznit) off cuz it causes a major slowdown
850mhz
fx5200 128
256 mem
everything maxed except anti aliasing(turned 1 step from max)
World detail 1 step from max
Enhanced contrast(is shiznit) off cuz it causes a major slowdown
850mhz
fx5200 128
256 mem
- Schumifreak
- Turbo Charged
- Posts: 126
- Joined: 28 Oct 2004, 19:29
- Location: The Netherlands
Well as everybody is happy with the demo, I want to complain about some points.
Im sure Summ will enjoy this little review
Lets go:
-1. Light effects
-1.1 I hate that crappy effect in the rearlights. When you use NOS, and when you are in a pursuit (Outrun) your opponent's rearlights are shiny
-1.2 There arent white lights! (R gear)
-2. "Dynamic" environment.
-2.1 Rain/no rain: I dont see that awesome wind effects we were promised. There isnt snow or another things, only rain. Anyway the ground is wet all the time like in nfsu1
-2.2 Daylight/Nighttime: It is weird. It is the sunset, then the night, then the dawn, then the sunset. ehr.... Are we travelling in time between 8:00am and 9.00pm??? It seems the Bayview city is located in another planet where there isnt full daylight and days have 10minutes instead of 24hours.
-3. Bayview logo in the mountains. is just a copy of Hollywood emblem.
-4. Damage. Where is the damage?
-5. Style points. Why do you get points when going reverse? Where is the cool thing in doing that?
-6. Nitrous Oxyde System
-6.1 Tanks are refilled magically: no comments.
-6.2 Like in nfsu1, NOS isnt really effective. Try Juiced, there the N2O 'makes you fly'. But here you get 8-10 extra kph thats all.
-7. Car physics
Copied from nfsu1, no improved. Low number of polygons.
-8. The city
It is smaller than I expected (considering that we get the 20% of space in the demo, it is still small).
Well there are more crappy things but I havent time to talk about them. Maybe another day...
Im sure Summ will enjoy this little review
Lets go:
-1. Light effects
-1.1 I hate that crappy effect in the rearlights. When you use NOS, and when you are in a pursuit (Outrun) your opponent's rearlights are shiny
-1.2 There arent white lights! (R gear)
-2. "Dynamic" environment.
-2.1 Rain/no rain: I dont see that awesome wind effects we were promised. There isnt snow or another things, only rain. Anyway the ground is wet all the time like in nfsu1
-2.2 Daylight/Nighttime: It is weird. It is the sunset, then the night, then the dawn, then the sunset. ehr.... Are we travelling in time between 8:00am and 9.00pm??? It seems the Bayview city is located in another planet where there isnt full daylight and days have 10minutes instead of 24hours.
-3. Bayview logo in the mountains. is just a copy of Hollywood emblem.
-4. Damage. Where is the damage?
-5. Style points. Why do you get points when going reverse? Where is the cool thing in doing that?
-6. Nitrous Oxyde System
-6.1 Tanks are refilled magically: no comments.
-6.2 Like in nfsu1, NOS isnt really effective. Try Juiced, there the N2O 'makes you fly'. But here you get 8-10 extra kph thats all.
-7. Car physics
Copied from nfsu1, no improved. Low number of polygons.
-8. The city
It is smaller than I expected (considering that we get the 20% of space in the demo, it is still small).
Well there are more crappy things but I havent time to talk about them. Maybe another day...
Ricer.-1. Light effects
-1.1 I hate that crappy effect in the rearlights. When you use NOS->N20, and when you are in a pursuit (Outrun) your opponent's rearlights are shiny
-1.2 There arent white lights! (R gear)
The tail lights with the following tail(WTF) is supposed to make it feel it goes facking fast.
Demo huh? We might not see everything, or it would be a full game..-2. "Dynamic" environment.
-2.1 Rain/no rain: I dont see that awesome wind effects we were promised. There isnt snow or another things, only rain. Anyway the ground is wet all the time like in nfsu1
-2.2 Daylight/Nighttime: It is weird. It is the sunset, then the night, then the dawn, then the sunset. ehr.... Are we travelling in time between 8:00am and 9.00pm??? It seems the Bayview city is located in another planet where there isnt full daylight and days have 10minutes instead of 24hours.
I find it cool looking. It adds a special taste to it. It's famous too.-3. Bayview logo in the mountains. is just a copy of Hollywood emblem.
*cough* demo *cough*-4. Damage. Where is the damage?
It's harder to control your car when you are going backwards. Maybe that's the reason, and scoring a lot of points will be difficult.. For some.-5. Style points. Why do you get points when going reverse? Where is the cool thing in doing that?
I agree, the N20 bottle decreases too fast. And the boost power sucks.-6. Nitrous Oxyde System
-6.1 Tanks are refilled magically: no comments.
-6.2 Like in nfsu1, NOS->N20 isnt really effective. Try Juiced, there the N2O->N20 'makes you fly'. But here you get 8-10 extra kph thats all.
The cars do drive better and feel heavier. Easier to drift.-7. Car physics
Copied from nfsu1, no improved. Low number of polygons.
What, you want NFSU San Andreas?-8. The city
It is smaller than I expected (considering that we get the 20% of space in the demo, it is still small)
- marshallpre1
- Drift King
- Posts: 872
- Joined: 16 Dec 2003, 03:11
- Location: Binghamton University
- VPNeverLoser
- Drift King
- Posts: 677
- Joined: 05 Apr 2004, 03:14
- Location: SouthPole
reaction time
the nitrous... I know the green car only has I guess a dry system 50 shot maybe... the other cars have a bit more and a bit more power into it...
sunset sunrise... haven't noticed it. (could be 10 minutes...) but he would be useless if it would take 10 or 8 hours eh?? no normal persone plays for that long.
light effects with nitro... well turn down the motionblur... duh..
no reverselights... ever seen them in NFSU1???
ok IMO it should be there... just like a light switch turn lights on and the main headlights to flash with... and a horn etc... but he EA didn't think so big minus for me... but I can live with it...
world size... it is not the full size of Beconhill... check the map there are 2 large roads going up the mountains! you only drive the "city" part of beaconhill
low poly cars... well was in NFS U also... but then again... IMO looks better and more detail... personally don't give a damn about polys really I seen loads of great cars for NFS 4 with 9000 polys and they where stunning... and some cars with 20000 where less.. so.... polys doesn't mean good looks.
think thats that.... rest is told by PSzeta...
(what did everyone expect... THE PERFECT GAME???
well... we need more then that!
the nitrous... I know the green car only has I guess a dry system 50 shot maybe... the other cars have a bit more and a bit more power into it...
sunset sunrise... haven't noticed it. (could be 10 minutes...) but he would be useless if it would take 10 or 8 hours eh?? no normal persone plays for that long.
light effects with nitro... well turn down the motionblur... duh..
no reverselights... ever seen them in NFSU1???
ok IMO it should be there... just like a light switch turn lights on and the main headlights to flash with... and a horn etc... but he EA didn't think so big minus for me... but I can live with it...
world size... it is not the full size of Beconhill... check the map there are 2 large roads going up the mountains! you only drive the "city" part of beaconhill
low poly cars... well was in NFS U also... but then again... IMO looks better and more detail... personally don't give a damn about polys really I seen loads of great cars for NFS 4 with 9000 polys and they where stunning... and some cars with 20000 where less.. so.... polys doesn't mean good looks.
think thats that.... rest is told by PSzeta...
(what did everyone expect... THE PERFECT GAME???
well... we need more then that!
- Schumifreak
- Turbo Charged
- Posts: 126
- Joined: 28 Oct 2004, 19:29
- Location: The Netherlands
whats this?
I took this picture in the demo, does anyone what it is, i mean that lightpole not what i drawn around it (no, its that strange beacon-thing, that should be behind me)
on site, press left icon http://www.picturetrail.com/gallery/vie ... &members=1
on site, press left icon http://www.picturetrail.com/gallery/vie ... &members=1
- Schumifreak
- Turbo Charged
- Posts: 126
- Joined: 28 Oct 2004, 19:29
- Location: The Netherlands
- lancer_freak300
- Turbo Charged
- Posts: 137
- Joined: 15 Oct 2004, 16:28
- Location: The Netherlands
- Schumifreak
- Turbo Charged
- Posts: 126
- Joined: 28 Oct 2004, 19:29
- Location: The Netherlands
- Schumifreak
- Turbo Charged
- Posts: 126
- Joined: 28 Oct 2004, 19:29
- Location: The Netherlands
Some pictures...
Drifting
http://img.photobucket.com/albums/v248/Wolf04/Drift.jpg
http://img.photobucket.com/albums/v248/ ... Drift2.jpg
Reverse Points
http://img.photobucket.com/albums/v248/ ... Points.jpg
Meetings
http://img.photobucket.com/albums/v248/ ... eeting.jpg
http://img.photobucket.com/albums/v248/ ... eting2.jpg
http://img.photobucket.com/albums/v248/ ... eting3.jpg
SHowroom
http://img.photobucket.com/albums/v248/Wolf04/Cool.jpg
http://img.photobucket.com/albums/v248/ ... isplay.jpg
http://img.photobucket.com/albums/v248/ ... splay2.jpg
http://img.photobucket.com/albums/v248/Wolf04/Cool2.jpg
EDIT: I changed the settings from images to web links for the dial-up peeps.
Drifting
http://img.photobucket.com/albums/v248/Wolf04/Drift.jpg
http://img.photobucket.com/albums/v248/ ... Drift2.jpg
Reverse Points
http://img.photobucket.com/albums/v248/ ... Points.jpg
Meetings
http://img.photobucket.com/albums/v248/ ... eeting.jpg
http://img.photobucket.com/albums/v248/ ... eting2.jpg
http://img.photobucket.com/albums/v248/ ... eting3.jpg
SHowroom
http://img.photobucket.com/albums/v248/Wolf04/Cool.jpg
http://img.photobucket.com/albums/v248/ ... isplay.jpg
http://img.photobucket.com/albums/v248/ ... splay2.jpg
http://img.photobucket.com/albums/v248/Wolf04/Cool2.jpg
EDIT: I changed the settings from images to web links for the dial-up peeps.
-
- Turbo Charged
- Posts: 94
- Joined: 30 Jun 2004, 01:00
2 Short Vids I made:
http://home.ripway.com/2004-10/196570/Movie.wmv
http://home.ripway.com/2004-10/196570/Movie_0001.wmv
Won't be allowed to view em for long because of limited transfer mbs.
http://home.ripway.com/2004-10/196570/Movie.wmv
http://home.ripway.com/2004-10/196570/Movie_0001.wmv
Won't be allowed to view em for long because of limited transfer mbs.
- marshallpre1
- Drift King
- Posts: 872
- Joined: 16 Dec 2003, 03:11
- Location: Binghamton University
- Schumifreak
- Turbo Charged
- Posts: 126
- Joined: 28 Oct 2004, 19:29
- Location: The Netherlands