NFSU1: Neon Editing Guide By alexhull24

Discuss editing Need for Speed Underground.
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alexhull24
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NFSU1: Neon Editing Guide By alexhull24

Post by alexhull24 »

1) Open the file TEXTURES.bin of your desired car with BinTex
2) Find the neon file. eg. SKYLINE_NEON
3) Extract it to the directory of your choice, and open with Photoshop or similar.
4) You will see quite a small image with four 'blobs' of gray colour. These represent the four neon lights around the car.
5) You can change the whole image to what you want, eg. change one light to text, or a logo.
6) You must make sure that the hue and saturation of the new image are 0. This means it is more or less grayscale.
7) The brightness has to be less than about 90, or otherwise the game will crash when you go to select your profile if it is the skyline you have changed because the eddie's skyline appears at the start. For othervehicles it may crash when they appear, or just before if the brightness is too high.
8) Save your correct image as DDS in the DXT1 ARGB (1bit ALPHA) format.
9) Use bintex to import the image into TEXTURES.bin, overwriting the existing SKYLINE_NEON (or whatever car).
10) Save in BinTex, and your'e ready to launch the game! If it crashes go back to step 6 and try again.

A tip for editing: try not to go to the edges of the image, as when it appears ingame, it can sometimes appear with 'lines' around the neon. This looks quite bad, especially if it is in a bright colour of neon.

Hope this helps you guys. Please post any more questions or thoughts below.

Look at the attached image for an example I made earlier today. 8)
Last edited by alexhull24 on 16 Mar 2004, 18:56, edited 1 time in total.
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pic

Post by alexhull24 »

sorry, forgot to mention that the darker the image is, the less bright the neon will appear.

Here is the example picture:
http://members.lycos.co.uk/alexhull24/neon%20edited.htm
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Post by GT3x24x7 »

Great guide right there! Thanks dude!!
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Post by orvnahum_ »

nice 1 :)
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neon editing

Post by alexhull24 »

hey guys, just saying that if you have any problems please comment......
thanks for the praise too
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Post by Carpe Noctem »

i have this prob when i replace the neon with a pic it only shows the area were the old neon should be . PLEASE help
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Post by alexhull24 »

is the picture you put in the same size as the one extracted?
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Post by exonn »

i think that your problem is smaller that it seems. mayby you just forgot to save lol!!!!=) and thanks alexhull24 for writing a totorial, i culd write it by my self but i didnt saw that someone is asking for. thanks again lol!!!!!!
Carpe Noctem, did you make your own neon or you downlod? if you made your own then try to download and inport a downloaded neon!!!
you can download my impreza neon hear:
http://www.nfsunlimited.net/?go=nfs7vin ... arch=exonn
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Broken Neon

Post by alexhull24 »

Here is my first 'proper' neon download. Please comment on whether you like it or not, or any other ideas. Credit the author if you couple this with your own vinyl. Thanks...

Link to download
http://members.lycos.co.uk/alexhull24/broken_neon.htm
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Post by Om3n-PL »

i need help here, i did my neon light already but i saved it wrong and i cant replace it. so please tell me were i can get the Miata Textures.bin file or if u can be so kind just to host it so i can download. or evern better send it to mac_master_ciej@hotmail.com remeber that is that Miata Textures.bin file please
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Post by exonn »

hei man, if you have a nfsug so you must have 2 cd of nfesug so you can find a new bin file cd1. or if you still need it i'll send it to you tomorrow. ok?
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Post by alexhull24 »

just as a reminder, you should always back up your files before you replace anything in them. A good way to do this, if you are worried about disk space, is to put a copie of the 'cars' folder into a zip or RAR archive. Or, as exonn said, they are on the first disk of the game.
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Post by Om3n-PL »

[EDITED OUT] by viper_gts

asking for these files will not be allowed as this could be supporting warez.
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Post by mrx »

i cant find the neon file in the vinyls file for skyline.
where is it?
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Post by Skyline_man »

well, i did it and it worked, but the problem that the words i wrote became inverted as it is shown to mirror, so whats the problem here??? :roll:
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Post by alexhull24 »

OK, the neon file is not in the skyline vinyls.bin, but it is in the textures.bin file of the skyline.

Also, if you are going to put writing onto the neon, you must first flip the writing horizontally as the neon is 'projected' onto the ground.
In Photoshop this is easy:
Select Text Layer>Edit>Transform>Flip Horizontally

Hope this works.
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Post by Bomb6 »

When i try to open up the neon file with photoshop, nothing appears, it doesnt say that the file extension is invaild though, what should i do??
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Post by alexhull24 »

you need the photoshop DDS plugin. It can be found on the nvidia site
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Post by MetalRaider »

Thsi may seem stupid but when i try to open the .dds file with photoshop it says is an unreadable format. What im i doing wrong?? I'm talking about that part when we extrack skyline_neon from bintec. it comes in dds format and photoshop doesn't seem to read it :( The photoshop you are talking about is adobe photoshop isn't it?


Greets
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Post by alexhull24 »

yes, this is adobe photoshop. Do you have the DDS plugin insatalled correctly?
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Post by donaldgladden »

you edit them too!!
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Post by Relliker »

Who can make me a neon? I can't do it!
i need a neon of in the front writed BSBTuners and in the back writed Relliker please i need... :roll:
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Post by dreadxx9 »

hi will paintshop pro work ?
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Post by KekumRulez »

Sure.

psp & ps are almost the same.
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:s:s

Post by BoRn »

how to edit a logo??

maybe you canne make a tutorail with screenshots..



BoRn
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