My personal 911 Turbo setup for NFS 6. Just copy and paste in the Car_hp file.
' Porsche 911 Turbo Statistics
[basic]
' dimensions -- in general these are data parameters and
' should not be used for tuning
Mass=1000.0
BodyShape=6
WheelBase=2.350
FrontTrackWidth=1.4650
RearTrackWidth=1.5220
VehicleHeight=1.2140
HeightOfGravity=0.35170
RearSlideFactor=0.0
FrontGripBias=0.480
' aerodynamic factors are major tuning variables!
AeroDragCoefficient=0.31
AeroFrontDownforceCoefficient=15.0
AeroRearDownforceCoefficient=16.0
BodyLiftCoefficient=0.0
UnderBodyDragCoefficient=8
' turning/driving factors
SpeedGovernor=0.0
TurningCircleRadius=5.0
TurninRamp=12.00
TurnoutRamp=24.00
BaseDampingVelocity=10.0
RangeDampingVelocity=25.0
DampingLimit=.24
FrontDriveRatio=0.4
driveWheels_0=1
driveWheels_1=1
driveWheels_2=1
driveWheels_3=1
YawInertiaFactor=1.0
' suspension
FrontRollStiffness=2950.0
RearRollStiffness=3050.0
AntiDive=0.38
AntiSquat=0.38
FrontAntiRoll=0.9
RearAntiRoll=0.88
Damper=0.45
TravelFront=0.3
TravelRear=0.3
MaterialType=4
[engineblock]
FlyWheelInertiaFactor=1.00
MinRPM=1500
RedLine=7500
WarningLine=6500
torqueCurve_0=0.0
torqueCurve_1=0.0
torqueCurve_2=280.0
torqueCurve_3=380.0
torqueCurve_4=505.0
torqueCurve_5=675.0
torqueCurve_6=675.0
torqueCurve_7=700.0
torqueCurve_8=800.0
torqueCurve_9=900.0
torqueCurve_10=1000.0
torqueCurve_11=1100.0
torqueCurve_12=1200.0
torqueCurve_13=1300.0
torqueCurve_14=1200.0
torqueCurve_15=0.0
torqueCurve_16=0.0
torqueCurve_17=0.0
torqueCurve_18=0.0
torqueCurve_19=0.0
torqueCurve_20=0.0
torqueCurve_21=0.0
torqueCurve_22=0.0
torqueCurve_23=0.0
'audio
dbAudio_0=engpatch
dbAudio_1=snx
dbAudio_2=snx
dbAudio_3=chs
dbAudio_4=zzz
dbAudio_5=fax
[transmission]
NumberOfGears=8
GearShiftDelay=2
Automatic=1
GearRatios_0=3.820
GearRatios_1=0.000
GearRatios_2=3.820
GearRatios_3=2.050
GearRatios_4=1.410
GearRatios_5=1.120
GearRatios_6=0.920
GearRatios_7=0.750
GearEfficiency_0=0.900
GearEfficiency_1=0.000
GearEfficiency_2=1.000
GearEfficiency_3=1.000
GearEfficiency_4=1.000
GearEfficiency_5=1.000
GearEfficiency_6=1.000
GearEfficiency_7=1.000
TorqueConverterRatio=1.50
TorqueConverterMaxRPM=3000
GearShiftPointCoefficient=0.95
[rearend]
FinalGearRatio=3.4400
FrontFinalGearRatio=3.4400
[tire_rear]
TypeCode=10
attach=11
SectionWidth=350
AspectRatio=30
WheelDiameter=18
RollingResistanceFactor=0.90
PeakFriction=2.0
ForceScale=1.15
SlipAngleScale=1.0
AligningMomentScale=1.0
SlipRatio=.9
MaxRenderTravelUp=0
[tire_front]
TypeCode=10
attach=10
SectionWidth=285
AspectRatio=40
WheelDiameter=18
RollingResistanceFactor=0.90
PeakFriction=2.0
ForceScale=1.15
SlipAngleScale=1.0
AligningMomentScale=1.0
SlipRatio=1.0
MaxRenderTravelUp=0
[brake_rear]
attach=11
BrakeMaterialType=3
BrakeDiameter=375
ABS=1
[brake_front]
attach=10
BrakeMaterialType=3
BrakeDiameter=400
ABS=1
[audio]
enginetype=5
horntype=2
[render]
vehicletype=0
Sorry for the long post, but I figured that this would be easiest for you to use. This change will only effect the NFS Edition Porsche. Use a manual, and be warned, it's so fast it's barely controllable, but the handling has been edited to cmpensate.
New guy, I've got somethingfor ya
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- Joined: 20 Apr 2004, 03:51
- Location: the spiderweb
xXx- My NFS Mclaren F1 LM is even more rediculous. 2000ftlbs of torque, with 4.10 final drive it's current top speed is 295mph. The fastest I've gone in it was 365mph, with 3.07 in the rear. That one really IS uncontrollable. I only mess with the NFS editions, that way I can drive the stock version or the custom beast.
Wow, the NFS6 has a shiznit handling, but it seems there are so many values they included... I'm surprised that at such detail, the game is still pretty weak. Anyone tried to get the cars drive more realistically? That would be an interesting mod. Getting Opel Speedster to got 400mph is fun, but only for 1 minute.