Having played forza alot and a real fan of motorsport and racing games...i have to vote for shift2..its fantastic..
and cant see why people are so loyal to forza you mention shift2 to them and you get what *********
so shift2 for me



i know what you mean, i get loads of abuse when i mention shift 2, to forza playersLITE992 wrote:I remember playing Forza and not liking it, but that was back when I had little interest in sim racing. I should still have the demo of Forza 3 on my 360. I'll get back to this thread after I remember to try the demo. What I don't understand is how the Forza community acts like such d*cks towards the Need for Speed community, even more now that Shift came out.


If you play a simulator you will change your opinion quickly lool. The cars in SHIFT, especially when you drive the more powerful cars (Modern A, Modern B, GT3, GT1, etc.), have a very unrealistic handling. They slide to much and there's too much body roll. Not to talk about other things.zedex wrote:although some may scream "S2U's handling's SO BAD it's SO FAKE it's the WORST I've EVER SEEN!"... I don't give a damn... each car handles differently, and they behave the ways I expect them to...
see that's what I mean... you're nitpicking the "corner slides"...Hydro_PT wrote:If you play a simulator you will change your opinion quickly lool. The cars in SHIFT, especially when you drive the more powerful cars (Modern A, Modern B, GT3, GT1, etc.), have a very unrealistic handling. They slide to much and there's too much body roll. Not to talk about other things.zedex wrote:although some may scream "S2U's handling's SO BAD it's SO FAKE it's the WORST I've EVER SEEN!"... I don't give a damn... each car handles differently, and they behave the ways I expect them to...
I'm not saying it is bad, I actually enjoy the handling in SHIFT 2 (already liked it in SHIFT 1) But it is not realistic at all. It's fun, it's entertaining, but not realistic. A real car never would never handle like that.
Just my 2cents.

As for the simulators (drop the "other" because SHIFT is not a simulator), it is true that no simulator on the market today simulates every single thing a car does in real life. It is not possible (yet). However, if you do some research, you will see that PC simulators nowadays are actually quite close to real racing, when it comes to tracks design, handling of the cars and other factors. Naturally the simulators cannot simulate how dangerous it is to be in a real car, the true G-force you feel, how hot is inside that thing, the noise, etc. They can't, and so cannot SHIFT, because to have that, you would need to spend a lot of money. As for the FFB, you probably don't know but today's wheels and pedals are actually very close to what a driver feels (of course the game must have an excellent FFB system). Race 07 is probably the game with better FFB out there, let's see what rFactor 2 has in store.People tend to use the words "understeer" and "oversteer" when describing the effect of the differential lock. In reality, oversteer is truly the only thing you are actually adjusting. It's only because a lack of oversteer naturally moves the car closer to an understeer condition that understeer is used as a descriptor at all.



Actually I'd have to disagree there. If you are getting smacked up the backside or shunted then 9/10 times it'll be you fault as a driver trying to push situations incorrectly. Smacking you up the bumbum happens a bit in Modern A but rarely and mostly on that annoying Miami short track on the final corner. GT3 and GT1 suffer a little from it too, but then it's normally because you are braking too early. Initially I had the same impression with regards to the braking but then I changed setup and things got a whole lot better.LITE992 wrote:Shift 2 is not without its flaws. I'd like to revise my previous statement about Shift 2's AI: they suck. They exist only to firetruck your day up. They never check their mirrors, and always attempt a pass where there's too little space. When they collide with you, you always go off the track, while they don't feel a thing. Another thing that astonishes me is that they leave space in a corner if you follow close enough.
It's a known flaw. One of the directions SMS were forced to go was to have ALL cars setup for Ebisu. No matter if they'd NEVER race that track. Which means all the GT3 and GT1 cars are also setup for Ebisu.LITE992 wrote:One other thing that gets me about Shift 2 is the default car setups. Did nobody at Slightly Mad Studios say: "Hey, isn't 50 PSi, excessively soft suspension, and low caster and camber a bad idea?" Apparently not. You can lower the tire pressure to 32-40, stiffen the suspension, and increase the caster and camber to make the car handle the way it should.