computer Render art Topic
like I said before, its a good start, you got the basic shape of it perfect and you fixed up a lot of unneccesery polygons. I think what you should do is get loads of reference images of the AK 47 and try study them, maybe plan out how you would model certain details before you start getting into detail.
If this is going to be a game model, then your photoshop skill better be good, for me at least texturing takes just as long as modelling even longer sometimes, because you're likely to take the texture back and forth from 3DS Max to the Image editing software all the time. Good Luck
If this is going to be a game model, then your photoshop skill better be good, for me at least texturing takes just as long as modelling even longer sometimes, because you're likely to take the texture back and forth from 3DS Max to the Image editing software all the time. Good Luck
Thought I might share my latest WIP. This is an environment that I'm currently working and I need to finish the modelling (and there's a lot left to do), unwrap the whole dam thing, texture all the bloody objects, export them one by one in Unreal Engine, fix the lighting in Unreal (which is shiznit!) all by the 16th of January..... I should really stop doing things in the last minute 








- Tunerfreak
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Yeah, heres the link for the 8.0 version, its only a 30-day trial but its better than nothing:http://nct.digitalriver.com/fulfill/0049.034.
I need some help, when I press m to go into materials there is no Raytrace Basic Parameters menu.I am using 3ds Max 8, is there any way to get it there.
Heres a picture of what my materials box looks like:

Heres the menu I need:

I need some help, when I press m to go into materials there is no Raytrace Basic Parameters menu.I am using 3ds Max 8, is there any way to get it there.
Heres a picture of what my materials box looks like:

Heres the menu I need:

- weedman173
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So you've started on another object, which is a good idea - to do some modelling for a bit, do something else from fresh. The more practice you get, the better at 3D you'll become. Remember young one - wax on, wax off... 
Well thought I'd show some more updates on the environment

Why unreal? Well that's what the brief says, so I can't argue with that. And I want to build the entire environment in 3DS Max first, do some really nice renders with very good lighting for portofolio piece. Then I plan to export them one by one, except for the walls and platform which will be made using BSP in unreal.
BTW, if you guys got any suggestion for the environment, then let me know - I spend a lot of time just rotating around scene thinking of what to do, so some of your ideas could help me out loads
Well thought I'd show some more updates on the environment

Why unreal? Well that's what the brief says, so I can't argue with that. And I want to build the entire environment in 3DS Max first, do some really nice renders with very good lighting for portofolio piece. Then I plan to export them one by one, except for the walls and platform which will be made using BSP in unreal.
BTW, if you guys got any suggestion for the environment, then let me know - I spend a lot of time just rotating around scene thinking of what to do, so some of your ideas could help me out loads
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