I can't but comment a bit on the gameplay here. Juiced sure has all bases covered when talking graphics, so much for that, but the gaming experience SUCKED in my book. I know, I know, it's an ugly demo, and not representative of the final version .. bla bla bla .. there's a reason they took it off .. bla bla... yes yes. Still, so far the AI in particular acted like clowns. VERY disappointing, as I pointed out to UrQ. They kept smashing in me completely carelessly ... just like NFSU whorehouse once you get past race 80 or something ...
the damage model ... well, surprisingly enough, I rolled 3 times over ( got pushed while turning and was sent flying, literally ) but I eventually landed on my four wheels and kept on literally unaffected, just a few scratches here and there, even by trashing my car, i still haven't got the kind of damage UrQ has shown in his screens. On the other side, I bumped up against an invisible WALL over the walkway, which there is no reason why it shouldn't be drivable upon, but no .. it's an invisible wall ... and I started leaking nitro ... eventually other things like that ... COME ON! You tilt 3 times and continue unaffected .. then touch 5 cm of displacement, and you go berserk ... w00t

The steering felt a bit laggy, i guess it's just realistic, and needs a wheel to be enjoyed truely. The car handling probably was realistic as well .. I have few means to judge it ... but something felt completely wrong about the braking before turning. Same speeds, brake 1 splitsecond more, car practically stalls in the curve and starts spinning backwards ... wait braking a splitsecond more, and you have no chance og making it through the curve. I guess it's about learning in this case, but the wallbug, CRAPPY AI and even more CRAPPY damage model, really disappointed me. This said, i guess I will try Juiced as well ... one way or the other