NFS Pro Street: Official Discussion Thread

2007 Need for Speed ProStreet
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Glopaticki
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Re: NFS Pro Street: Official Discussion Thread

Post by Glopaticki »

Maybe a Need for Speed Pro Street FAQ can be made and updated when there is new info.
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Re: NFS Pro Street: Official Discussion Thread

Post by prince1142003 »

The wiki is already being updated, and unless I'm mistaken, contains a NFS:PS FAQ.
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Re: NFS Pro Street: Official Discussion Thread

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Re: NFS Pro Street: Official Discussion Thread

Post by Ceano »

prince1142003 wrote:Sorry Ceano, no Free Roam, and no cops. Just pure racing (hey, one can hope, right?)
To bad, then the game will be to arcadish for me and i stick to TDU and TDU2 i think.
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Re: NFS Pro Street: Official Discussion Thread

Post by SP4RCO »

Ceano wrote:
prince1142003 wrote:Sorry Ceano, no Free Roam, and no cops. Just pure racing (hey, one can hope, right?)
To bad, then the game will be to arcadish for me and i stick to TDU and TDU2 i think.
???

What does "arcadish" mean for you? The term arcade implies: unrealistic, easy, ridiculous.


No free roaming --> This reduces the arcade. Open, racing cities are everything except realistic. In fact racing and real streets are kind of incompatible. But separate, racing, believable tracks can be made easily. look at nfsu2 nfsmw or nfsc cities. Are them realistic? lolololololol... NO. its like a mix of curved long and wide huge avenues. You can race at 250kph. For several minutes. At every street. In a city. Oh yeah, a real life simulator!!!

No cops --> Traditionally cops are an arcade element. They are funny, but unrealistic. So this is another arcade part removed ;)


How is this too arcadish? :?
Hot Pursuit is back =)
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Re: NFS Pro Street: Official Discussion Thread

Post by Dragster »

He obviously hasn't read any newest information... [-X
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Ceano
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Re: NFS Pro Street: Official Discussion Thread

Post by Ceano »

OK i think you know what i mean but when it doesn't look so in your replies i will try top explain for you. I want my games to be as realistic as posible...so just magically appear at a race with out driving there first or similar is not realistic, traffic, cops, free roam is 100% more realistic then just click on a location on a map or name list to just appear at the race...or you guys maybe has such a button in your real life cars to :lol:
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Re: NFS Pro Street: Official Discussion Thread

Post by Carcrazy »

We have a NOS button... does that count?

lmao
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Re: NFS Pro Street: Official Discussion Thread

Post by Jackhammer »

anyone mentioned that the front and rear rims of the Mazda are different???!!!
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Re: NFS Pro Street: Official Discussion Thread

Post by Yabol »

O rly??? O_o
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

waaay ahead :) .. i asked the same quest, and I got the answer: "it's quite common for drift cars to have different types of rims" ... and I did some research on it, they use 2 types, usually the back rims are a smaller inch diameter, because they can use bigger tires, saving some money, because they are cheaper that a small talon tire. I guess this is one reason why they use different rim styles and size.
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Re: NFS Pro Street: Official Discussion Thread

Post by 2furio »

Ceano wrote:OK i think you know what i mean but when it doesn't look so in your replies i will try top explain for you. I want my games to be as realistic as posible...so just magically appear at a race with out driving there first or similar is not realistic, traffic, cops, free roam is 100% more realistic then just click on a location on a map or name list to just appear at the race...or you guys maybe has such a button in your real life cars to :lol:
Gran Turismo doesn't have cops and free roam and it's not arcade and I am telling you, it's pretty damn realistic! And you won't be clicking through menus. In ProStreet, you travel (presumably by plane to different locations around the world, I doubt EA can do free roam to the whole world), then you're shown to the event screen, which is like the central location for the event. From there you select different races. You should watch the newest videos from GameTrailers. It shows you exactly how it's going to be. And actually, I like to think you have more freedom in this game because you can go off-road and crash in the canyon.
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Re: NFS Pro Street: Official Discussion Thread

Post by gearhead450 »

Anyone else notice that there is a "3" next to the end of the Nitrous meter in the gauges?
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Re: NFS Pro Street: Official Discussion Thread

Post by taz947 »

i think that means that he has 3 bottles of NOS.
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Re: NFS Pro Street: Official Discussion Thread

Post by prince1142003 »

Or, it could mean the car's in 3rd gear.
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Re: NFS Pro Street: Official Discussion Thread

Post by 2furio »

taz947 wrote:i think that means that he has 3 bottles of NOS.
I really doubt EA's that realistic. EA is known to cut corners. I agree with prince, it may be just the gear number.

Has anyone noticed the much more realistic start to races? Now, the racers at the front actually start the race earlier. If anyone watches any sporting event, specifically Formula 1, you will notice the front racers always get a head start while the racers at the back must wait until the racers in front of them has moved...I think that's a pretty cool start EA implemented.
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Re: NFS Pro Street: Official Discussion Thread

Post by Strafer »

The gear number is the "1"... i dont think its in 3rd gear on 28 km/h :P
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Re: NFS Pro Street: Official Discussion Thread

Post by gearhead450 »

Strafer wrote:The gear number is the "1"... i dont think its in 3rd gear on 28 km/h :P
He's right. :) The gears are displayed to the left of the speedometer, so maybe we get to use more than one nitrous bottle during a race because refillable NOS is no longer an option. :D
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Re: NFS Pro Street: Official Discussion Thread

Post by Tuners Rock »

Thats gotto be fun because i think youll have to pay for the refill for the next race.
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Re: NFS Pro Street: Official Discussion Thread

Post by Carcrazy »

gearhead450 wrote:
Strafer wrote:The gear number is the "1"... i don't think its in 3rd gear on 28 km/h :P
He's right. :) The gears are displayed to the left of the speedometer, so maybe we get to use more than one nitrous bottle during a race because refillable NOS is no longer an option. :D
This goes out on a limb, but could it be the amount of crashes you have before you total? I'm sure it's not that... but I just decided to put it out there. :P
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

possible 3 full shots of nitrous ... does anyone watched the trailers again, I remember that in one of them the player actually NOS the car few times, probably the bottle emptied and the number decreased?
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Re: NFS Pro Street: Official Discussion Thread

Post by Fishwhiz »

IGN's prostreet hands-on. sort of sucks how ea won't give us anything new.
http://ps3.ign.com/articles/806/806816p1.html
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Re: NFS Pro Street: Official Discussion Thread

Post by Redshift »

It's quiet weird that EA hasn't release the official website for NFSPS yet ...
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Re: NFS Pro Street: Official Discussion Thread

Post by 2furio »

The official site has been somewhat updated:

First of all, the front video has been changed to that of the NIssan (Skyline) GT-R Proto: http://www.needforspeed.com.

Also there are the following updates:

19.07.07: Customize your online identity with these gamer pictures featuring the girls of Need for Speed ProStreet.
http://www.ea.com/nfs/prostreet/news.js ... &locale=us

18.07.07: Mike Henderson is in the Need for Speed Driver's Seat
http://www.ea.com/nfs/prostreet/news.js ... &locale=us

Pretty lame...I know...
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Re: NFS Pro Street: Official Discussion Thread

Post by Fishwhiz »

everything is lame that is released from ea. for some reason im less and less hyped about the game as it comes closer to the release because of the lack of videos, new cars in screenshots, and information.
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