350z Tutorial Discussion
350z Tutorial Discussion
Hi
In here we can chat about the progression of your models and the tutorial, and for people to show of there own creations or problems so on and so forth..
Thanks
In here we can chat about the progression of your models and the tutorial, and for people to show of there own creations or problems so on and so forth..
Thanks
Ok First part of the Tutorial is up and running, hope its ok for you all..
I will start on the next lesson tommrow, as I have work in the morning and must get some sleep..
UrQ, maya5 Learning edition is fine for this...
And sorry Didnt know where to add this whole thread(s)
Hope the moderators dont mind me having a few and me making multiple posts..
have fun all, good luck.
I will start on the next lesson tommrow, as I have work in the morning and must get some sleep..
UrQ, maya5 Learning edition is fine for this...
And sorry Didnt know where to add this whole thread(s)
Hope the moderators dont mind me having a few and me making multiple posts..
have fun all, good luck.
Keep the blueprints exactly the same size as they are, if you start to change them you will run into problems.. (its vertually impossible to get exact blueprints) especially free ones..
They will be fine for the modeling stage, as I said, they are there just for reference and should not be exact to them.. not at this stage..
Hope everyone else is doing ok so far..
Im Just about to start typing up the next lesson, starting with modeling the wheels..
Watch this space.....
They will be fine for the modeling stage, as I said, they are there just for reference and should not be exact to them.. not at this stage..
Hope everyone else is doing ok so far..
Im Just about to start typing up the next lesson, starting with modeling the wheels..
Watch this space.....
I have already changed them. I think it is better to have 3dimensions and not 6 or 7different because I would turn crazy when make the planes!
Ok, here is my work. Is it correct the "rear view" ?? Or must I put the blueprint in the other face of the plane??
Ok, here is my work. Is it correct the "rear view" ?? Or must I put the blueprint in the other face of the plane??
Last edited by ^Sparco^ on 04 Jul 2004, 22:39, edited 1 time in total.
http://img78.photobucket.com/albums/v28 ... roblem.jpg
So I clicked the button, and ''Create Render Node' appears.
BTW, I have the learning edition..
So I clicked the button, and ''Create Render Node' appears.
BTW, I have the learning edition..
Ok just about to start the Inner Rim Lesson...
why do i get the feeling that im alone in this tutorial, so many people comment that they would like to see it done but there is no activity, apart from those above..
Am I wasting my time here? or are people doing it but not posting..?
just want to now...
why do i get the feeling that im alone in this tutorial, so many people comment that they would like to see it done but there is no activity, apart from those above..
Am I wasting my time here? or are people doing it but not posting..?
just want to now...
- KekumRulez
- Drift King

- Posts: 823
- Joined: 15 Dec 2003, 14:44
- Location: The Netherlands
Well, I just ordered Maya so its waiting till it arrives. As soon I have it, I'll show my work. deal?, Zak? 
Last edited by KekumRulez on 05 Jul 2004, 16:00, edited 1 time in total.

- nightrider
- Drift King

- Posts: 494
- Joined: 06 May 2004, 02:23
- PerryMason95
- Ricer

- Posts: 32
- Joined: 21 May 2004, 02:35
I'm very interested in learning about this 3D modelling, zak.
But I have a problem; after creating the side of the car. How do I create a new lambert? Whenever I make a new surface for either the front, back, or top, I can't seem to make a new lambert, thus all surfaces have the same blueprint
Any Ideas?
But I have a problem; after creating the side of the car. How do I create a new lambert? Whenever I make a new surface for either the front, back, or top, I can't seem to make a new lambert, thus all surfaces have the same blueprint
Any Ideas?
This tutorial is so difficult to me. I found 3 problems:
1) Im user from 3dstudio, not Maya.
2) I am not an expert in 3dstudio.
3) In addition, I have to make an effort to translate English-->Spanish
How can I complete the rims? Watch the pic above, I have to "crop" with another circle to put here the rims.
1) Im user from 3dstudio, not Maya.
2) I am not an expert in 3dstudio.
3) In addition, I have to make an effort to translate English-->Spanish
How can I complete the rims? Watch the pic above, I have to "crop" with another circle to put here the rims.
Ok first Perry, in hypershade you need to Select and press the lambert surface shader on the left hand side (may have to look under surfaces for that) as soon as you press it it should make a new one..
or failing that in the work area of the hypershade, right mouse click, then choose Create > Materials >Lambert...
Dani350, Sorry to hear your prblems, maybe you can join the rest of us and download maya?
The link is in the other thread..
or failing that in the work area of the hypershade, right mouse click, then choose Create > Materials >Lambert...
Dani350, Sorry to hear your prblems, maybe you can join the rest of us and download maya?
The link is in the other thread..
- PerryMason95
- Ricer

- Posts: 32
- Joined: 21 May 2004, 02:35
Thanks zak, I'm just about to get the tyre done now.. just one more thing though..
In perspective view, my camera won't move like it used to. For instance, I can't move the camera over the top of the car or under it. It's only going side to side for some strange reason. It's not stopping me from making the car, it's just annoying.
Any ideas appreciated.
In perspective view, my camera won't move like it used to. For instance, I can't move the camera over the top of the car or under it. It's only going side to side for some strange reason. It's not stopping me from making the car, it's just annoying.
Any ideas appreciated.
Yeah, I got that problem when I was busy.. I couldn't find my car anymore.PerryMason95 wrote:Thanks zak, I'm just about to get the tyre done now.. just one more thing though..
In perspective view, my camera won't move like it used to. For instance, I can't move the camera over the top of the car or under it. It's only going side to side for some strange reason. It's not stopping me from making the car, it's just annoying.
Any ideas appreciated.
I can't believe it.. I started over again, but now I can't drag the texture into the plane..


