computer Render art Topic

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Sir Ibi
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Post by Sir Ibi »

i use 3ds max 6, which i think is kinda the industry standard.

By the way the second pic ain't a tank, it's a kinda buggy, which is why it's smaller gun, but i do see your point tho. My intial idea was to put a small satelite dish i might still do that.
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KekumRulez
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Post by KekumRulez »

ViperJay wrote:good, a very smooth and clean shape.
btw, is it flying? :D :wink:
Yeah, it is flying. In that way you get a better view to the product. :)
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Tyrant
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Post by Tyrant »

They are too squary. Details are great!
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ViperJay
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Post by ViperJay »

KekumRulez wrote:Yeah, it is flying. In that way you get a better view to the product. :)
oh, lol, you're right...if I could see cars in this flying-mode when I wanna buy one, I surely would get more infos :lol:
no, really, it's good :wink:

@Sir Ibi: very good modeling mate, the shapes are clean and well made. I'd like to see them in some cartoon-style war game too (something like a Metal Slug, but in 3d style)...keep it up and post them when you've done with the texturing :wink:
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Pirre
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Post by Pirre »

Some of my renders with Povray & Terragen ^^
http://www.members.lycos.nl/terrapov
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T-Shine
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Post by T-Shine »

Some renders of my Gallardo :)
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racergall_6.JPG
racergall_5.JPG
racergall_4.JPG
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^Sparco^
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Post by ^Sparco^ »

T-Shine rules!!!

I love your style. The car is well-made IMO (Im not an expert in 3dmodelling...)

I like the lights.
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master m
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Post by master m »

Awesome Lambo T-shine, it looks like it's a real car :D
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ViperJay
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Post by ViperJay »

awsome lambo T-Shine :wink:
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boganbusman
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Post by boganbusman »

Damn you are good T-shine. Where have you been hiding all this time?

BTW, what program dd you use?
macdaddy
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Post by macdaddy »

could you add the gallardo to NFSHP2? that'd be badass!
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boganbusman
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Post by boganbusman »

Me thinks that there are waaaaaaaay too many polys on that model to work in NFSHP2.
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jemc
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Post by jemc »

T-Shine wrote:Some renders of my Gallardo :)
sweet. nice job dude 8)
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T-Shine
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Post by T-Shine »

Thank you all for the nice comments :) The car is made with Z modeler and LightWave, and the rendering is done with LightWave.
I have no experience getting cars in HP2, but I would consider the model suitable, as it has a polycount of only 11000 or so. :)
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macdaddy
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Post by macdaddy »

how long did tgese all take?
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Post by nfsu2_mad_bk »

like photoshopped pics go to http://www.worth1000.com theres some cool pics
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Sir Ibi
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Post by Sir Ibi »

I was bored today so i made my monitor on 3DS max, although it looks a lot better in real life...
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monitor1.jpg
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boganbusman
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Post by boganbusman »

You have 3DSmax?

Rich *********

Btw, the model is pretty good :wink:
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Sir Ibi
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Post by Sir Ibi »

Yes, yes i have 3DS Max, which I have bought legally, from a legitimate software retail outlet............................. honest........ :wink:
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Post by macdaddy »

^ how did you get the image on the screen?
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boganbusman
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Post by boganbusman »

Just make it a texture :roll:
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Sir Ibi
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Post by Sir Ibi »

photoshop, an easier way of doing would've been to apply a texture to the screen, why the hell didn't i do that....
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Post by macdaddy »

good point, hows do i go about applying a texture to a surface?
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boganbusman
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Post by boganbusman »

What program are you using?

What are you making?
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ViperJay
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Post by ViperJay »

macdaddy wrote:good point, hows do i go about applying a texture to a surface?
you can use a multi-sub-object material, giving #1 material the base material for that object, and #2 the textured material; then you select the object, apply the material and change the channel of the polys you want the texture onto to channel #2...and you're done!
is a lot easier to do than explain :wink:
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