computer Render art Topic
- KekumRulez
- Drift King

- Posts: 823
- Joined: 15 Dec 2003, 14:44
- Location: The Netherlands
oh, lol, you're right...if I could see cars in this flying-mode when I wanna buy one, I surely would get more infosKekumRulez wrote:Yeah, it is flying. In that way you get a better view to the product.
no, really, it's good
@Sir Ibi: very good modeling mate, the shapes are clean and well made. I'd like to see them in some cartoon-style war game too (something like a Metal Slug, but in 3d style)...keep it up and post them when you've done with the texturing

Some of my renders with Povray & Terragen ^^
http://www.members.lycos.nl/terrapov
http://www.members.lycos.nl/terrapov
- boganbusman
- Unbeatable

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- boganbusman
- Unbeatable

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nfsu2_mad_bk
- Turbo Charged

- Posts: 117
- Joined: 12 Mar 2005, 13:23
- Location: Leeds, England,Gildersome
like photoshopped pics go to http://www.worth1000.com theres some cool pics
- boganbusman
- Unbeatable

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- boganbusman
- Unbeatable

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- boganbusman
- Unbeatable

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you can use a multi-sub-object material, giving #1 material the base material for that object, and #2 the textured material; then you select the object, apply the material and change the channel of the polys you want the texture onto to channel #2...and you're done!macdaddy wrote:good point, hows do i go about applying a texture to a surface?
is a lot easier to do than explain







