My NFSC PS2 Demo Review
- darknight788
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- HouseMD93
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The demo sounds good (kinda) I don't like the u can't use handbrake part...EA Games should really read this topic so they could make final changes...anyway hopefully its good graphics and one of the best NFS's...I am waiting for the PC Demo to come out so i can try that, but i'll Get the NFS C anyway... Alright thats 4 tonight, I am hitting the sack (like a have one)
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- HouseMD93
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No there are not yet, but when they come they will be on the front page of NFSUnlimited so don't worry.maur wrote:is there any pc downlodeadble version thnx answer with pm and send page
by the way if u goto http://www.nfs-planet.de, on the front page (a few NEWS down) u will see NFS Carbon GC/PS2 Demo, I'll link them all here...
http://rapidshare.de/files/31392638/Nfs_Carbon_Demo.rar
http://nd4spd.ws/uploads/files/NFSC_PS2_Demo.rar
http://www.megaupload.com/?d=TN3I2TI0
http://www.rusuportal.com/nfs/c/demo/NFSC_PS2_Demo.rar
NOTE : I Have nothing to do with these links, these are all taken from NFS-Planet.de!
Have fun with ur NFS C demo
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untill now sounds great but i have a question:
in a circuit do cars handle like in UG1 with the sliding-with-style cheat/mod/whaterver
and a little offtopic:
aren't we talkin about 400+ horsepower cars? .. i mean.. why do u need handbrake when you can drift with the gas.. isn't that the reason we increase the power so we don't use the brake unless we reaaaly need to.... reffering to drift only
in a circuit do cars handle like in UG1 with the sliding-with-style cheat/mod/whaterver
and a little offtopic:
aren't we talkin about 400+ horsepower cars? .. i mean.. why do u need handbrake when you can drift with the gas.. isn't that the reason we increase the power so we don't use the brake unless we reaaaly need to.... reffering to drift only
- HouseMD93
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your right, we don't really need to use Handbrake, unless drift, but again we are talking about drift...I mean for drift u don't need to hold the handbrake just press for a sec and then it drifts, I donno about ur other question, if u have ps2 use those links i gave to download the demo!dice66 wrote:untill now sounds great but i have a question:
in a circuit do cars handle like in UG1 with the sliding-with-style cheat/mod/whaterver
and a little offtopic:
aren't we talkin about 400+ horsepower cars? .. i mean.. why do u need handbrake when you can drift with the gas.. isn't that the reason we increase the power so we don't use the brake unless we reaaaly need to.... reffering to drift only
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- Skyline_man
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i have an ps2 but it aint modded so i can't burn nfsc and try it :'( cryes bigtime :''''''''( oh well i can wait for the 7november that's prob the relase date here in sweden. got 2 go 2 school now bye (K)
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Okay, so I was playing the demo.. It was all really cool. But then I got to the drifting.. The handling in the drifting is totaly ridiculous! I mean, I slightly tapped the analog stick, to turn the car, and I almost completely spun arround! and it's just as bad while sliding through a corner.. I could probably get used to it.. Maybe even like it. But, currently I think it totaly sucks.
- HouseMD93
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I am greatful that some of u got to play the demo, Hopefully they will change some of the stuff, eg Drift. anyway if someone has an EA account, PM EAsmoothie on this forum http://forums.ea.com/mboards/thread.jsp ... 9&tstart=0
Maybe he can contact the Gamers and tell them to change the Stupidical drift!
Or maybe it's a good thing, to try something new...I mean that would be challenging but fun!
Maybe he can contact the Gamers and tell them to change the Stupidical drift!
Or maybe it's a good thing, to try something new...I mean that would be challenging but fun!
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personally i hope that they re-introduce the performance settings options for each type of setup (race, drag, drift, etc) like in underground2 except with something like a "copy settings from (insert setup name)" because i found it to be really tedious to put in the same settings over and over and over again.
secondly i hope there isn't actually a "drift physics" like in those drift races in ug1 and ug2 where the car handles differently to any other type of race. i thought that was pretty lame becuase if you were to drive in exactly the same way as you normally do for the different types of races the car would react differently even when the settings were exactly the same. although there wasn't any official "drift mode" in mw i actually quite enjoyed being able to set the car up to be able to drift. and i mean actually drift, not just power sliding around a corner for like 2-3 seconds. for example i have actually been able to perform something very similar to the figure 8 drifting as seen in fast and furious tokyo drift, except that the light posts in the carpark are a little too far apart so essentially i cant exactly link the drifts together without driving in a straight line at some point. ill attach some pictures and give a brief commentary on what the screen shots are trying to show later down in this post.
the only downside imho with mw's performance settings were that they were too simplified in comparison to ug2. im not asking for a formula 1 or gran turismo style setup as nfs is not exactly aimed at the purist driver simulator market (or wateva) as the nfs genre is more concentrated on the enjoyment factor and ease of use rather than trying to get all technical and professional. what i would really like to see back in the performance settings is the ability to change gear ratios to suit for a certain style of driving.
lastly, i hope that in nfsc that there will be multi-storied car parks in the nfs world (instead of just the open ground carpark like in nfsmw) and hopefully them carpark races without the stupid "super handling" like in ug2 so that it effectively becomes a drift race if you want to be winner at the end.
EDIT
it seems my lengthy picture comments didn't quite fit so ill put them here instead:
- conentric drift lines normal view -
this screenshot show me drifting around in circles and as can be seen ive been at it for some time from all the concentric drift lines left on the pavement. the drift was initiated by touching the handbraking while performing a downshift and the rest is just simply holding down the gas, no steering input required apart from initiating the drift (hence the steering wheels are dead straight). however if you were to turn into the drift, the result would either be a smaller drift circle or donut otherwise a spinout. turning out of the drift circle is pretty obvious, you exit the donut.
- conentric drift lines rear view -
same thing as above, just pressed the rear view for a screeny from the front. check out the all that black stuff lol.
- high speed drift normal view -
this screeny shows the angle of attack that the car is facing into the bend along with the counter-steering and the speed of the vehicle (167kph in 4th) as well as the drift lines coming out the back. the only problem i really want to poke a stick at is that you lose a lot of speed and engine revs (thus losing wheel spin) when performing these long drifts. to give a comparison i was doing about 190kph in 5th when i started the drift and this shot is taken about 3 seconds later.
- high speed drift rear view -
with the screeny taken from the front of the car you can notice where the drift begins if you zoom in a bit (basically from the beginning of the highway exit) and also from the angle that the car is facing into the corner, you can tell that this is not your average powerslide.
secondly i hope there isn't actually a "drift physics" like in those drift races in ug1 and ug2 where the car handles differently to any other type of race. i thought that was pretty lame becuase if you were to drive in exactly the same way as you normally do for the different types of races the car would react differently even when the settings were exactly the same. although there wasn't any official "drift mode" in mw i actually quite enjoyed being able to set the car up to be able to drift. and i mean actually drift, not just power sliding around a corner for like 2-3 seconds. for example i have actually been able to perform something very similar to the figure 8 drifting as seen in fast and furious tokyo drift, except that the light posts in the carpark are a little too far apart so essentially i cant exactly link the drifts together without driving in a straight line at some point. ill attach some pictures and give a brief commentary on what the screen shots are trying to show later down in this post.
the only downside imho with mw's performance settings were that they were too simplified in comparison to ug2. im not asking for a formula 1 or gran turismo style setup as nfs is not exactly aimed at the purist driver simulator market (or wateva) as the nfs genre is more concentrated on the enjoyment factor and ease of use rather than trying to get all technical and professional. what i would really like to see back in the performance settings is the ability to change gear ratios to suit for a certain style of driving.
lastly, i hope that in nfsc that there will be multi-storied car parks in the nfs world (instead of just the open ground carpark like in nfsmw) and hopefully them carpark races without the stupid "super handling" like in ug2 so that it effectively becomes a drift race if you want to be winner at the end.
EDIT
it seems my lengthy picture comments didn't quite fit so ill put them here instead:
- conentric drift lines normal view -
this screenshot show me drifting around in circles and as can be seen ive been at it for some time from all the concentric drift lines left on the pavement. the drift was initiated by touching the handbraking while performing a downshift and the rest is just simply holding down the gas, no steering input required apart from initiating the drift (hence the steering wheels are dead straight). however if you were to turn into the drift, the result would either be a smaller drift circle or donut otherwise a spinout. turning out of the drift circle is pretty obvious, you exit the donut.
- conentric drift lines rear view -
same thing as above, just pressed the rear view for a screeny from the front. check out the all that black stuff lol.
- high speed drift normal view -
this screeny shows the angle of attack that the car is facing into the bend along with the counter-steering and the speed of the vehicle (167kph in 4th) as well as the drift lines coming out the back. the only problem i really want to poke a stick at is that you lose a lot of speed and engine revs (thus losing wheel spin) when performing these long drifts. to give a comparison i was doing about 190kph in 5th when i started the drift and this shot is taken about 3 seconds later.
- high speed drift rear view -
with the screeny taken from the front of the car you can notice where the drift begins if you zoom in a bit (basically from the beginning of the highway exit) and also from the angle that the car is facing into the corner, you can tell that this is not your average powerslide.
- Skyline_man
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